#Gaming Industry
Total 32 articles
Sony's PlayStation Store has been quietly A/B testing personalized game prices across 150+ titles in 68 regions. Is dynamic pricing coming to gaming — and what does that mean for players?
Pokémon Pokopia debuts exclusively on Nintendo Switch 2. This isn't just a celebration—it's a calculated move that could reshape how we think about franchise expansion.
As Resident Evil turns 30 with the release of Requiem, we examine how the horror game industry balances legacy with innovation and what it means for gaming's future.
PRISM by Liabooks
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[email protected]New York State sues Valve over loot box sales, claiming they constitute illegal gambling. A legal battle that could reshape the entire gaming industry
The 2027 release of Pokémon Winds and Waves could determine Nintendo Switch 2's success. A 30-year franchise faces its biggest test in the open-world era.
Four Nintendo shareholders announce massive $1.9B stock sale while company launches $640M buyback. Is this profit-taking or concern about gaming industry future? Analysis of what this means for Nintendo's strategy.
Analyzing the upcoming Pokémon Presents on February 27, 2026, and its potential impact on the gaming industry as the franchise celebrates its 30th anniversary.
PRISM by Liabooks
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[email protected]Phil Spencer retires after 12 years leading Xbox, with CoreAI's Asha Sharma taking over. Sarah Bond also exits. What does this mean for Microsoft's gaming future?
Phil Spencer steps down after 12 years leading Xbox. AI specialist Asha Sharma becomes new Microsoft Gaming CEO, promising Xbox's return with new market strategy
As Phil Spencer and Sarah Bond exit Xbox leadership, new gaming chief Matt Booty pledges no organizational changes for studios. An unusual promise in an industry plagued by mass layoffs—but will it last?
As Pokémon celebrates 30 years, the upcoming Presents stream signals more than just new games. Here's why the industry is watching closely.
PRISM by Liabooks
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[email protected]Chinese tech giant Tencent is industrializing game development through AI and M&A while promising creative independence to studios. Can creativity truly be systematized?