NCSOFT Bets $104M on Casual Gaming, Acquiring Publisher to Break Its MMORPG Mold
NCSOFT, the creator of Lineage, is pivoting to casual games with a $103.8 million acquisition of Singapore's Indygo Group, aiming to capture the global mobile market.
NCSOFT, the South Korean giant behind MMORPG titans like Lineage and Guild Wars, is making a significant pivot. The company announced Monday it has acquired a majority stake in Singapore-based mobile game publisher Indygo Group for $103.8 million (153.4 billion won) as it hunts for new growth drivers beyond its core franchise.
The deal makes NCSOFT the largest shareholder with a 67% stake in Indygo Group, according to the company. This isn't just any publisher; Indygo is the parent of Vietnam-based developer Lihuhu, a studio known for its successful casual and puzzle games. Lihuhu is a strategic asset, expected to generate 120 billion won in sales in 2025, with over 80% of its revenue coming from key Western markets in North America and Europe.
"With the acquisition of Lihuhu, we have established a growth foothold in the global mobile casual game market," said Park Byung-moo, co-CEO of NCSOFT. "We expect Lihuhu to serve as a hub for casual game development in the Asian region."
This move is part of a broader, aggressive push to diversify. NCSOFT also revealed plans to acquire Springcomes, a Korean mobile casual game studio expected to log 28 billion won in sales for 2025. To manage this expansion, the company has set up a new "mobile casual center" to integrate development, publishing, and technology under one roof.
The M&A spree is set to continue. "We are in talks with European studios for further mergers and acquisitions," Park added, signaling the company's global ambitions. "We are also seeking business collaborations with multiple global game studios to expand our casual game business."
This content is AI-generated based on source articles. While we strive for accuracy, errors may occur. We recommend verifying with the original source.
Related Articles
Pokémon Champions launched on Switch with bugs breaking core battle mechanics. But the deeper issue isn't the bugs — it's whether a game trying to please all players can satisfy any of them.
Xreal and Viture's latest AR glasses all do a few things well and a few things poorly. Here's what the best pair would look like — and why none of them are there yet.
Nine months after a record-breaking launch, Nintendo is cutting Switch 2 production from 6 million to 4 million units per quarter. What went wrong, and what does it signal for the console market?
Generative AI tools dominated GDC 2026 — but most developers aren't shipping them in real games. What's holding the industry back, and what does that gap reveal?
Thoughts
Share your thoughts on this article
Sign in to join the conversation