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Massive crowd at the Bird's Nest stadium for KPL Grand Final
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Honor of Kings KPL record 2025: 62,000 Fans Prove Mobile Gaming's Cultural Gravity

2 min readSource

In November 2025, Tencent's Honor of Kings KPL Grand Final set a record with 62,196 fans at the Bird's Nest. Explore why China's mobile gaming market is the new global benchmark.

Sixty-two thousand fans packed into an Olympic stadium for a phone game. On November 8, 2025, Tencent's Honor of Kings staged its King Pro League (KPL) Grand Final inside Beijing’s National Stadium—the Bird’s Nest. With 62,196 paying attendees, it set a new global record for a live esports match. Tickets evaporated in just 12 seconds, signaling that mobile gaming has graduated from a casual hobby to a dominant cultural pillar.

Building the Honor of Kings KPL record 2025: Infrastructure First

This spectacle isn't a fluke; it's the result of a decade-long strategy. Unlike the West, China skipped the PC era for many households, making the smartphone the default screen. Affordable high-performance devices from Xiaomi and Huawei lowered the entry barrier, while a massive 5G rollout ensured seamless play. By late 2025, China reportedly boasted over 1.19 billion 5G users and 4.83 million base stations. Competitive play on high-speed trains or subways is now a standard lifestyle, not an exception.

Lifestyle Integration and the Power of Female Fandom

The demographic shift is equally telling. The KPL's partnership with Xiaohongshu (RedNote)—a platform where 70% of the 260 million monthly active users are women—has transformed players into mainstream celebrities. China's gaming market reached 325.8 billion yuan ($44.8 billion) in 2024. In the first half of 2025, it surged further to 168 billion yuan, proving that mobile-first entertainment is the country's most lucrative cultural export.

A Global Must-Win Battlefield for Western IP

Global giants are taking note. Activision partnered with Tencent's TiMi Studio for Call of Duty Mobile, while Blizzard and EA have launched mobile adaptations of Diablo and Need for Speed specifically for the Chinese market. These alliances show that even the most prestigious Western franchises must embrace mobile platforms to achieve scale in the world's largest digital market.

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