劍指年銷1億套!卡普空憑《魔物獵人》成功經驗,擴大研發賭未來
日本遊戲巨頭卡普空(Capcom)總裁辻本春弘揭示年銷一億套軟體的宏大目標。本文分析其擴大大阪研發中心、持續招聘開發者的策略,以及《魔物獵人:荒野》的成功如何成為此計畫的基石。
年銷1億套軟體——這個驚人數字,已成為日本遊戲巨頭卡普空(Capcom)的下一個狩獵目標。以《惡靈古堡》與《魔物獵人》等系列聞名的卡普空,計畫將全球軟體銷量提升近一倍。此一雄心壯志,由總裁辻本春弘在近期接受《日經》專訪時正式揭露。
研發為矛,再創高峰
這項目標並非空穴來風。據《日經》報導,卡普空的最新力作《魔物獵人:荒野》上市首月即售出1000萬套,成績斐然,再次印證其頂尖的開發實力。為了乘勝追擊,卡普空計畫將大阪的研發(R&D)據點擴建為新核心,並持續招募開發人才,為未來的成長奠定堅實基礎。
質與量的雙重賭注
辻本春弘提出的1億套目標,意味著卡普空不能僅依賴單一爆款遊戲。這是一場對品質與數量的雙重賭注。擴大研發投資,正是為了確保能穩定產出高品質的遊戲,不僅鞏固現有熱門系列,更要為創造全新的IP鋪路。能否持續端出令全球玩家驚豔的作品,將是卡普空達成此宏願的關鍵所在。
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